![]() ![]() Shorthand way to add a law with the cooldown timer. Also fires the law's pass_effect and effect clauses. The cooldown has no effect when adding a succession law. ![]() on vassals, when changing succession laws), defaulting to no and yes respectively. Can optionally specify to ignore cooldown and hardcoded opinion effects (i.e. Also see remove_intermarry and clear_intermarry.Īdd_intermarry = catholic/jewish_group/ROOTĪdds the specified law to the scoped title. One-way only, so apply converse intermarry separately, if desired. Īllows scoped religion to intermarry with target religion. Will not combine modifier icons into a single icon.Ĭhanges the number of settlement slots in a province. Used to apply a modifier more than once, with stacking effects. Useful for automatically expiring timers used to restrict decisions. Hides the modifier from the character screen. Starts a friendship between characters and, if applicable, ends an existing rivalry.Īdds a holding modifier to the scoped barony. Makes scoped character be owed a favor toward another character. Dynasty modifiers cannot be applied with a duration and cannot stack or be hidden.Īdds an evil god name to the scoped religion. # Gives claim on ROOT's primary title to the holder of k_franceĪdds the target character as a consort to the scoped character.Īdds a history entry to the scoped great work.Īdds a modifier that applies to all members of the scoped character's dynasty. Used to inherit the modifier on character death until its duration wears off.Īdds a strong, non-inheritable claim to a character. ![]() Use duration = -1 for an indefinite duration. Also constructs the buildings it upgrades from, based on upgrades_from.Īdds a character modifier to the scoped character. Warning: Buggy behavior (source?).Īdds the specified character to the scoped bloodline.Īdd_bloodline_member = event_target:new_memberĬonstructs a building in a holding. Also see break_alliance.Ĭreates a new copy of the specified artifact and adds it to the treasury of the scoped character.īetrothes two characters who are not yet married or betrothed. Warning: Messing with a character's age may have unintended side effects so use with caution.Ĭreates an alliance between characters. Commonly used to activate landless titles such as holy orders and religion heads.Īdds the given value to the age of the scoped character. Unlike destroyed titles ( destroy_landed_title), deactivated titles cannot be re-created by the player or AI, except through special decisions/events, using this command. Note that there's no way to deactivate a disease.Īctivates a plot, making it impossible to cancel it in the intrigue screen.Īctivates/deactivates a landed title. Target character may pick themself, if in the line of succession.Īctivates a disease, which can now randomly appear. Picks from among those in the direct line of succession, regardless of succession laws. Makes a ruler abdicate to the character preferred by the target character. Also does not transfer artifacts, for that consider using inherit. Note: To also transfer wealth, use transfer_scaled_wealth. Makes a ruler abdicate to an any specified character. Since 2.7 move = no can be used to ensure that the character keeps the same liege if they end up unlanded. Makes a ruler abdicate to their current heir. ![]() Makes a character/province convert to their current religion's parent religion. (Scripting) commands are different from console commands: though some console commands have a scripting equivalent, others do not (for instance player console command).Īvailable commands depend on the current scope type.
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